3 (increases passive income from 2 to 3 Wood). 3 (increases passive income from 2 to 3 Stone). 3 buildings, also increases daily rewards). 3+ buildings increases production of Wooden Beams). 1 and 2 (enables producing Wooden Beams, which is required for some lvl. 1 (enables converting experience points to Mental points, which are key to progressing through the dungeon). 1 and 2 (creates passive income of Wood increases passive income from 1 to 2 Wood). Get Rock Garden before Garden as Stone is harder to acquire than Wood increases passive income from 1 Stone to 2). 1 and 2 (creates passive income of Stone. 1 (enables the purchase of Chemicals to construct Alchemist's Hut). 1 (unlocks Bourse - watching ads for Treasure map fragments, Katanas and Coffee beans). This list is a recommendation of the order buildings should be built for a passive player: The 5 Coin profit might be greater than 20% increase of MP. Instead of crafting 1x Fried eggs, 1x Cherry bun can be crafted instead, which can be sold for a profit of 5 Coins. Eggs can then be used for Fried eggs, which increase MP from one puzzle by 20%. Chicken Coop - produces Eggs from Wheat.Ship, Caravan, Dungeon and Airship are very important, because they enable the player to acquire some items, which can't be otherwise acquired. Buildings to avoid early are those which make weapons (exception is Alchemist's Hut because of Cauldron). Some building are a waste of your resources and others are an investment, which start making a profit after a long time. This kind of player would prefer/prioritize buildings, which give access to exclusive items acquirable only by that building, like Ship and Caravan.įor which buildings/technologies are required to build/learn a certain building/technology see Building dependencies.įirst you should build your economy with buildings that give you resources back or enable you to get resources. An active player is a person, who spends hours a day solving nonograms and gets most of their items from the completion of solving nonograms - Loot. This kind of player would prefer/prioritize to build buildings that increase passive income and rewards for daily quests like Guild (building), Garden, Coffee Bonsai, etc. These two playstyles/players are:Ī passive player is a person, who spends up to around 30 minutes a day solving nonograms and gets most of their items from buildings that give passive income and increase rewards for daily quests. Some sections might be different/split into two parts depending on the playstyle of a person. If you have an idea or a suggestion, you can also write into the comment section below. This page is more of a opinion, because we don't have the data to back it up. All you have to do is look at the numbers in the margins and then start solving the puzzle.This page is about how you can get all the buildings in Territory in the shortest time possible i.e. Nonogram is an incredibly fun game where you fill in boxes strategically, paying attention to the numbers on the board. For example, if one column has the number five, then you have to mark that number of boxes while also keeping the numbers for the corresponding rows in mind. Nonogram will keep you hooked as you think hard and beat the levels one by one. Gameplay is pretty simple: all you have to do is tap on the bottom tab to select the number you want to place in each box. This way, you can adapt the complexity of the game to your ability as you try to solve the puzzles. In Nonogram, there are various tables composed of more or less boxes, depending on the puzzle. With these rules in mind, you'll have to prove you have what it takes to solve tons of puzzles. Nonogram is a puzzle game where you pay attention to the numbers for each row and column, trying to mark the right number of boxes for each.
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